Senior CINEMATIC & Camera Design / Narrative Design / Encounter Design
Get to know me!
Get to know me!
Designer on several AAA videogame titles, including New World, Star Wars: The Old Republic, WWE 2K22, Diablo 4, World of Warcraft, God of War (PS4), Shadow of the Tomb Raider, God of War 3, and God of War Ascension.
My previous experience has primarily focused on cinematic design, camera design and encounter design, but I am highly proficient at many aspects of game design, including level building, scripting, narrative design, and sound design.
As senior cinematic designer at NetEase, I am responsible for developing cinematics from previs to final, as well as developing camera systems for our dynamic and interactive gameplay camera. I'm also responsible for building out gameplay conversations, and the tools used to create them.
As an Encounter Designer at Sony Santa Monica, I was responsible for the design and choreography of fight sequences in God of War (PS4) and its upcoming sequel, Ragnarok. This entailed the creation of custom fight scenarios for specific level layouts, balancing the game with engaging, challenging, and rewarding combat.
FallowsMathieuResume_2024 (pdf)
DownloadCinematic Exploration of Unreal 5.0
New World: Malek Devoured Cinematic
New World: Rima Performance Cinematic
Star Wars: Legacy of the Sith trailer
Legacy of the Sith Cinematic: Powering down the ion cannon
WWE 2K22 gameplay cameras
Heroes of the Storm Trailer
World of Warcraft Cutscene
God of War Encounter Design
God of War Combat Trailer
Shadow of the Tomb Raider Trailer
Shadow of the Tomb Raider Gameplay
God of War Ascension Trailer
God of War 3 Trailer
God of War 3 Demo Reel
This powerpoint presentation on in-game camera systems was created for the Immersive Worlds conference at Brock University in 2007.
Interactive, Cinematic, In-Game Camera Presentation (ppt)
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Copyright © 2018 Mathieu Fallows - All Rights Reserved.